Outline
I'm a veteran on the games development platform 'Roblox' ever since I stumbled upon it aged 9. With over 10 years of self-taught game development experience, I have a popular game series known as Vampire Hunters. In total this game series has over 70+ million play sessions with hundreds of thousands of favourites and its own toy set partnered with the Roblox team and Jazwares.
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Vampire Hunters 3 is a free-to-play multiplayer action-survival game enjoyed by a consistent fanbase enjoyed by thousands of players every day. It is PvP and involves teamplay between the humans and a randomly selected vampire. Players are free to choose their playstyle with many different gadgets, perks - and for vampires: power abilities.
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From guns, baseball bats, knives and slingshots, to medkits, holy water and smoke bombs, there is a huge display of content to keep it fresh and mix it up over and over again in a variety of level and gamemode scenarios. VH3 began development as early as 2017 and was in continuous development through final release in 2023.
![vh3_toyset.jpg](https://static.wixstatic.com/media/f92b90_c759489c0d2347cbb5060df44aa35b0e~mv2.jpg/v1/fill/w_288,h_288,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/vh3_toyset.jpg)
![](https://static.wixstatic.com/media/f92b90_991939d94fe7470db9c7eae23084da7f~mv2.png/v1/fill/w_241,h_241,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/f92b90_991939d94fe7470db9c7eae23084da7f~mv2.png)
![Vlad_Icon_BG_Tilted.png](https://static.wixstatic.com/media/f92b90_ad14f6bca1e34c3f8d801b8810e329da~mv2.png/v1/fill/w_193,h_193,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Vlad_Icon_BG_Tilted.png)
Designer Responsibilities
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Vast player-to-player interaction through multiplayer combat & teamwork.
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Level design to support combative gameplay and hiding, including map interaction (lighting, alternate routes through doors and destructibility)
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Designing, balancing and reworking gadgets/abilities to improve usefulness & fairness.
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Game patches to add new content and cosmetics to captivate playerbase.
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Fluid and satisfying movement systems and gunplay
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Parkour mechanics such as crawling, diving, climbing & vaulting structures.
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Gun behaviours including customisation and recoil patterns.
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![vh3_screen4.jpg](https://static.wixstatic.com/media/f92b90_fd4bb05c05e04e76943347133a0c4b19~mv2.jpg/v1/crop/x_697,y_0,w_1278,h_1117/fill/w_572,h_500,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/vh3_screen4.jpg)
![VH3_menu.png](https://static.wixstatic.com/media/f92b90_b1526349a100462fa54fbdf4c9de732c~mv2.png/v1/fill/w_983,h_567,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/VH3_menu.png)
![gameplay1.jpg](https://static.wixstatic.com/media/f92b90_c7895abe4cf24651ba244db9a3f72cca~mv2.jpg/v1/fill/w_982,h_410,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/gameplay1.jpg)
![gameplay2.jpg](https://static.wixstatic.com/media/f92b90_496b96edbd754817a7517965096f7678~mv2.jpg/v1/fill/w_984,h_410,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/gameplay2.jpg)
![](https://static.wixstatic.com/media/f92b90_4a4b1aa6ed08421d81b4c79072c7e753~mv2.jpg/v1/fill/w_984,h_410,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/f92b90_4a4b1aa6ed08421d81b4c79072c7e753~mv2.jpg)
The Level Design
A huge role of creating this game was designing levels. In addition to working alongside community members in creating maps, I created half of them by myself! Here is one recent good example of what I have made.
Survivor's Hideout
The lonesome hideout situated in the outback desert of western Australia. This is home to the AVHD-B (Aussie Vampire Hunting Division-B) where taskforce is deployed upon the awakening of the dark vampiric forces around the world. Its location is a tactical advantage, being out in the middle of nowhere with little cover for tens of miles for vampires to hide from daylight.
![SurvHideout_edited.jpg](https://static.wixstatic.com/media/f92b90_f9ae1270fa01488b8aadb4f382450cf5~mv2.jpg/v1/fill/w_748,h_362,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/SurvHideout_edited.jpg)
Map Overview
![](https://static.wixstatic.com/media/f92b90_a68fd89ffc184c15bad0475fe9913b59~mv2.png/v1/fill/w_748,h_413,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/f92b90_a68fd89ffc184c15bad0475fe9913b59~mv2.png)
My intentions with creating this map was as follows:
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To strike a balance between scale and density of hiding spots - vampires need to be able to scout around the map to find hiding humans
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To provide ample cover from lines of sight - as this map features longer more open spaces and corridors, diegetic props and furnishings are strategically placed!
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And of course to be visually appealing and provide story development for the setting of the game world.
![](https://static.wixstatic.com/media/f92b90_a397fe60f04a406b84ffb42074285158~mv2.png/v1/fill/w_434,h_327,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/f92b90_a397fe60f04a406b84ffb42074285158~mv2.png)
![](https://static.wixstatic.com/media/f92b90_be1ae6a28a8f468da1f5d6851eceeb0d~mv2.png/v1/fill/w_441,h_326,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/f92b90_be1ae6a28a8f468da1f5d6851eceeb0d~mv2.png)