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Outline

I'm a veteran on the games development platform 'Roblox' ever since I stumbled upon it aged 9. With over 10 years of self-taught game development experience, I have a popular game series known as Vampire Hunters. In total this game series has over 70+ million play sessions with hundreds of thousands of favourites and its own toy set partnered with the Roblox team and Jazwares.

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Vampire Hunters 3 is a free-to-play multiplayer action-survival game enjoyed by a consistent fanbase enjoyed by thousands of players every day. It is PvP and involves teamplay between the humans and a randomly selected vampire. Players are free to choose their playstyle with many different gadgets, perks - and for vampires: power abilities.

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From guns, baseball bats, knives and slingshots, to medkits, holy water and smoke bombs, there is a huge display of content to keep it fresh and mix it up over and over again in a variety of level and gamemode scenarios. VH3 began development as early as 2017 and was in continuous development through final release in 2023.

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Designer Responsibilities

  • Vast player-to-player interaction through multiplayer combat & teamwork.
     

  • Level design to support combative gameplay and hiding, including map interaction (lighting, alternate routes through doors and destructibility)
     

  • Designing, balancing and reworking gadgets/abilities to improve usefulness & fairness.
     

  • Game patches to add new content and cosmetics to captivate playerbase.
     

  • Fluid and satisfying movement systems and gunplay

    • Parkour mechanics such as crawling, diving, climbing & vaulting structures.

    • Gun behaviours including customisation and recoil patterns.

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The Level Design

A huge role of creating this game was designing levels. In addition to working alongside community members in creating maps, I created half of them by myself! Here is one recent good example of what I have made.

Survivor's Hideout

The lonesome hideout situated in the outback desert of western Australia. This is home to the AVHD-B (Aussie Vampire Hunting Division-B) where taskforce is deployed upon the awakening of the dark vampiric forces around the world. Its location is a tactical advantage, being out in the middle of nowhere with little cover for tens of miles for vampires to hide from daylight.

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Map Overview

My intentions with creating this map was as follows:

  • To strike a balance between scale and density of hiding spots - vampires need to be able to scout around the map to find hiding humans

  • To provide ample cover from lines of sight - as this map features longer more open spaces and corridors, diegetic props and furnishings are strategically placed!

  • And of course to be visually appealing and provide story development for the setting of the game world.

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