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Vampire-Hunters: Rooms

Q4 2020

University Year 2 - Games Design

VH:R is a spinoff of my already existing Roblox-based series Vampire Hunters, except this time from an entirely new perspective. VH:R is a top-down shooter that involves YOU being a detective trying to determine which resident in this manor is the vampire killing people one-by-one.

bloodied.png

VH:R Trailer

Walkthrough video to wrap up the devlog

For this project we were given a framework to work from, in this case being a top-down shooter called 'teef'. Anyway, our brief was to design and balance a game using this framework and we were allowed to be as creative as possible. So, to stand out I decided to make something entirely unique!

VHR - Concept.jpg

The concept builds off of my previously-established game series on Roblox named Vampire Hunters, a multiplayer deception PvP game where one vampire hides amongst humans, trying to kill everyone else before time runs out or the designated detective (with a gun) shoots them.

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The design challenge I had ahead of me was, firstly, a technical challenge trying to design and implement an entire lobby of NPC behaviour. Secondly, re-designing the game idea from an entirely new visual perspective (top-down rather than 3rd/1st person).

VHR - Win loss conditions.jpg

The core challenge I wanted to provide to the player, who would presume the role of a detective, was trying to figure out who the vampire hidden amongst the humans. This meant that I had to design enemy behaviour that would attack opportunistically outside of the player's vision.

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I had to consciously design the vampire's attacking behaviour in accordance to the top-down perspective, only allowing them to attack if they were off screen in another room, and tune elements such as the sound attenuation so that players could not hear someone being attacked in a room far away and easily pinpoint a quick interception.

The vampire is capable of using a special ability to mix in a little chaos, where they can cause a power outage to the whole building, plunging it into darkness. In order to amend this, the player must find the fuse box in the centre of the map to restore power. In the mean time, they can deploy a flare to provide temporary light.

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Other strategies include placing garlic in choke points to see if a suspicious person begins to burn up when they walk over it. Try not to run carelessly though, vampires can place bear traps to take you by surprise!

VHR - Pickups.jpg

The story is quite simple. Distress at a manor party leads to you being summoned to do some detective work. There is a killer lurking amongst you, none may enter and none may leave. Can you determine which of the housegoers is the disguised vampire before it's too late?

Storyboard & Level design

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